District Core

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Tides of Aethra

A story-driven Action RPG

Currently in vertical-slice development. Built in Unreal Engine 5 by District Core.

Key art for Tides of Aethra, showing the game's world and atmosphere

Grounded, cinematic combat

Weighty, readable action encounters designed around clear player choices rather than button-mashing.

A world worth remembering

Aethra is built detail-first — every location is designed to be memorable long after you leave it.

Story-driven pacing

A focused narrative campaign, not an open-world checklist. Small scope, maximum polish.

Built in Unreal Engine 5

Modern rendering, animation and world-building tools power the game's atmosphere and fidelity.

Development roadmap

Concept

02.2026

Prototype

04.2026

Vertical Slice

05.2026 — ongoing

Production

TBA

Release

TBD

Watch concept trailerPress kitWishlist on Steam (soon)