District Core
Back to home

Tides of Aethra

A story-driven Action RPG

Currently in vertical-slice development. Built in Unreal Engine 5 by District Core.

Key art for Tides of Aethra, showing the game's world and atmosphere
  • Grounded, cinematic combat

    Weighty, readable action encounters designed around clear player choices rather than button-mashing.

  • A world worth remembering

    Aethra is built detail-first: every location should stay with you long after you leave it.

  • Story-driven pacing

    A focused narrative campaign, not an open-world checklist. Small scope, maximum polish.

  • Built in Unreal Engine 5

    Modern rendering, animation and world-building tools power the game’s atmosphere and fidelity.

Development roadmap

  1. Concept

    02.2026

  2. Prototype

    04.2026

  3. Vertical Slice

    05.2026 — ongoing

  4. Production

    TBA

  5. Release

    TBA