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Tides of Aethra
A story-driven Action RPG
Currently in vertical-slice development. Built in Unreal Engine 5 by District Core.

Grounded, cinematic combat
Weighty, readable action encounters designed around clear player choices rather than button-mashing.
A world worth remembering
Aethra is built detail-first — every location is designed to be memorable long after you leave it.
Story-driven pacing
A focused narrative campaign, not an open-world checklist. Small scope, maximum polish.
Built in Unreal Engine 5
Modern rendering, animation and world-building tools power the game's atmosphere and fidelity.